E.P.F
http://media.clubpenguin.com/play.v2/content/global/rooms/agentcom.swf
E.P.F MISSION 1
Here is how to beat Mission 1, The Mystery Unfolds
1. Go to the Coffee Shop and Click on the blue puffle.
2. Talk to the shop owner and show him the map piece.
3. Go outside and show the purple penguin the piece. Then go to the snow forts.
4. Click on the snowman and get another piece of the map. Then talk to the blue penguin.
5. Click on the blue puffle once, then drag the aimer over the hat. Click again.
6. Give the hat to the blue penguin. Then go to the plaza. Click on the mailbox.
7. You will get another piece of the map. Then go to the dock and click the tubes for the last map piece. Put the postcard together and go to the lighthouse.
8. Click on the barrel in the middle of the room and talk to D. Then accept joining the EPF.
E.P.F MISSION 2
1. Talk to D, then click the wall to the right of her until you find a carving.
2.Turn the pin until it fits one of the indentions. Then walk into the secret entrance.
3. Talk to the director, then talk to PH. Click on blast, then point the aimer at the crate. Click again.
4. Go to the Ski Village and talk to Dot. Then go in the Sports Shop and talk to D again. Then go into the changing room next to her.
5. Go to the closet and openit by typing 3000. Then enter the closet.
6. Pick up the two blue parts, then click on them both to put them together.
7. Break the crate to the left of the table the same way you broke it in the Puffle Training Room. Then take the part and drag it over your spy gadget.
8. Click on the new gadget and then click the secret code. You can exit it after that.
9. Click the strange box and then click RED BLUE BLUE RED RED BLUE to open the box and get another gadget.
10. Drag the gadget onto your Spy Gadget. Then click the phone. Talk to D.
E.P.F MISSION 3
1. Talk to Dot, then talk to the sick penguin in the Ski Lodge. Then go to the Pizza Parlour and click under the tables.
2. Take the container to the sick penguin and give it to him, then take his snowboard and go to the Ski Hill.
3. Put the snowboard on and face the blue team. Win against him and bring the trophy to the sick penguin.
4. Go down the test track, then follow the footsteps until you see a fire.
5. Put out the fire by using the blue puffle, then go to the river.
6. Talk to Rookie, then call Dot using your EPF Communicator in your Spy Gadget.
7. Wait for the agent, then go to the secret HQ and get your glasses and badge, then talk to the jet pack guy.
E.P.F MISSION 4
1. Talk to the director, then show the file to both Dot and the jet pack guy.
2. Go to the Sports Shop and show the file to the cashier. Then take Garys glasses.
3. Put on the glasses, then go to the scanner next to the gadget room.
4. Enter the gadget room and take the duster from a drawer, then attach it to your Spy Gadget.
5. Go to the Ski Hill and take out the duster. Then dust off the pile for a key.
6. Go to the Sports Shop and talk to Dot. Then put the key in the door.
E.P.F MISSION 5
1. Talk to PH, then talk to Aunt Arctic in the Town. Get the postcard, then go to the Coffee Shop.
2. Clean up the spilled beans with the Duster, then get the Coffee Shop owner to sign the card.
3. Get Aunt Arctic to sign the card, then go to the Snow Forts.
4. Get both penguins at the Snow Forts to sign the postcard, then give it to Flare.
5. Click on Flare, then move the aimer over the key and click again to fix the key.
6. Go to the Sports Shop and open Garys door with the key.
7. Click on the maps in Gs room on the Orange Couch, then click the blueprint on the floor.
8. Use your decoder to read the blueprint, then write a note for the other agents using the notepad under the elements table.
E.P.F MISSION 6
1. Talk to the yellow penguin in front of the mine, then click on the big bin of water next to the Mine.
2. Go in the shed and take the rope spools and the two pulleys. Then go outside and add them to the cart.
3. Weld the cart using your black puffle, then put it on the track inside the mine and play.
4. Click on the overturned cart and talk to G, then use the red puffle to blast the boulder to the right off the cliff.
5. Find the rope and attach it to the overturned cart.
6. Find the balloons and put them over the steam geyser to blow them up.
7. Attach them to the cart to free Gary, then take the flashlight and attach it to the Spy Gadget.
8. Take out your flashlight and click the tunnel, then spin until the screen lights up.
9. Look for the wooden wall to the right, then bring out the red puffle to knock it down.
E.P.F MISSION 7
1. Talk to PH, then pick up a bamboo pole from the right side to pop the bubble.
2. Go to the Ice Rink and talk to the goalie. Then throw snowballs to score a goal with the blue puffle.
3. Talk to Dot on your communicator, then talk to PH. After that, click on Loop, then the Jetpack to use your lasso and catch the jetpack.
4. Go to the stage and catch the jackhammer with your lasso. Then put on a costume and go to the Night Club.
5. Beat the dancer in a dance-off, then go to the Boiler Room.
6. Use the purple puffle to lift the file cabinet, then pick up the oil can and go to the mine.
7. Talk to Dot, then follow her to HQ and talk to the Director.
E.P.F MISSION 8
1. Talk to the Jet Pack Guy and grab a jet pack. Then fly with him to the tallest mountain.
2. Talk to PH, then Click Flit and then bring your aimer over the rings attached to balloons in the sky. Click again to retrieve them.
3. Bring the rings to PH, then go to the ice block on the left and click on Chirp. Bring your aimer over the ice block, then click again to shatter it.
4. Hit the ice block one more time with Chirps noise and take the hat, then go down to the puffle training room.
5. Use the purple puffle to lift the weight, then use the yellow puffle to shatter the snowglobe. After that, use the red puffle to hit the pinata, then the pink puffle to stop the jack from bouncing. Then use the black puffle to heat up the chest and the blue puffle to cool it off.
6. Use the key to open the lock and then use the green puffle to get the scroll.
E.P.F MISSION 9
1. Talk to the Director and G, then go to Gs room above the Sports Shop.
2. Go to the Coffee Shop, then take the box to the right of the book room sign.
3. Go to the Gadget Room and give G the coffee machine, then click the Snow Trekker and assemble the parts.
4. Click the Snow Trekker symbol on your Spy Gadget and ride the Snow Trekker. Then Go in the cave and pick up the oil can next to the signs.
5. Use the purple puffle to lift the boulder, then the red puffle to blast away the logs.
6. Go outside and call in your Snow Trekker again. Then dust off the pile next to the mine worker and take the gadget to G in the Gadget Room.
E.P.F MISSION 10
1. Go to the Night Club and talk to Dot. Then connect the dots on the blue notebook page.
2. Then go to the Plaza and use the black puffle to weld the ticket booth in place. After that, look to the left of the Puffle Shop and connect the dots on the blueprint.
3. After that, go to the ice pend behind the Ski Lodge and fish out the paper. Then connect the dots.
4. Return to the Gadget Room and give G all of the notebook pages.
E.P.F MISSION 11
1. Talk to all of the people in the Town, then use your red puffle to blast the boxes away from the door.
2. Use the pink puffle to put a lasso around the robots head.
3. Throw snowballs at the robots head with the blue puffle until you hit him. Then follow him to the roof.
4. Throw more snowballs at the robot with the blue puffle until he falls. Then use the black puffle to weld his wheels so he cant move.
5. Take the Deactivation Gadget out of your Spy Gadget and click on the robots chest. Then beat the 3 mazes to deactivate him.
6. Take out your purple puffle to blow a bubble around him. Then click on him and take him to the Gadget Room.
7. Give the robot to G.
E.P.F MISSION 12
1. Hit the robot with the red puffle. Then follow him down the Test Run.
2. Use the pink puffle to lasso the robot. Then deactivate the robot the same way you did on the first one.
3. Click on the pile of things Rookie used when he got stranded here for the fuel. Then put the fuel in the jet pack and follow the robots.
4. Put a bubble around the robot with the purple puffle. Then knock the coffee bag above the other robot with the green puffle.
5. Hit the robot with the yellow puffles sound. After that, deactivate him and put bubbles around them with the purple puffle.
E.P.F MISSION 13
1. Talk to the Director on your communicator. Then go to the Gadget Room and talk to Dot.
2. Call in your Snow Trekker. Then go into the cave.
3. Go to the Gift Shop Roof and use the Duster to tickle the robots nose and make him release the red puffle.
4. Use the red puffle to knock the robot into the water. Then go to the Ski Village.
5. Use the pink puffle to lasso the robot. Then go to the Beach.
6. Weld the robot with the black puffle. Then go to the Beacon.
7. Hit the anvil above the robots head with the green puffle. Then follow him with a jet pack.
8. Hit the robots jet pack with the blue puffles snowball. Then use the yellow puffles noise to break the glass trapping the purple puffle.
9. Hit G with one of the purple puffles bubbles. After that, deactivate the robot.
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